I always think about how surprisingly well some game-modes are doing like Skyblock with 60 Players and Pokeworld with 420 Players (4/13/19). We can all try together to gather and keep a decent player base count for PokeSurvival too point Oh. Let me start with the idea about obtaining more chunks of Minecraft land in survival 2.0. The only current way to get more chunks is to upgrade your Pokefind rank. Allowing players to have access to more chunks when they run out of space to build on a horizontal surface would be appreciated because, players who are used to building in an endless space within vanilla single player Minecraft might experience Survival 2.0 and the difference in land claimed between the two game-modes as a hindrance to creativity. Before going off on a tangent about every single idea i have to make Pokefinds dev team cater to me, i will just instead list a few topics with a small description for quick reading. Pokemon Spawn Rates - Advise the common player of any bugged pokemon spawns, as well as which biome specific pokemon spawn in. Increased all pokemon spawn rates at and around claimed areas. Auction House - The auction house from factions would be nice here. Has it already been added in survival? Someone reply me back. Griefing - Do something about TnT and such to minimize the ways players can effect someones claimed area. I remember my armor stands were not safe at one point. Players reading this can also play nice with your neighbors plot. Spawn zone - Can be less confusing with the map outside of the building facing something clearly visable in the map and in front of them. Could use wider roads, and more levels with more biomes close by. /Wild - Being randomly teleported somewhere we dont want to be and having a cooldown stinks. Decrease the cooldown for this function or be able to choose our biome somehow. Thanks for reading.