Howdy PokéFind! Here I have thought up of a suggestion for the upcoming PokéSurvival 2.0: PokéPower! (Name VERY subject to change because I am awful at naming things). I’m unsure if the developing team has implemented a similar idea to this, but in case you haven’t: This idea revolves around the Pokémon in Survival. The Pokémon will be able to help the player out with Survival-related activities, similar to Skyblock. Every fully evolved Pokémon will have the ability to assist the player, but in the hopes of making developing simpler most Pokémon in each type group will have the same ability. In the case a Pokémon has two typings, the primary (first) type will determine its ability. The Pokémon’s ability activates when you throw them on the ground. Like in PokéWorld and the current PokéSurvival, the Pokémon will disappear if you walk too far away from it and subsequently its ability will deactivate, so you have to stick around them unless they follow you. (Sidenote: it’d be nice if a way for Pokémon to follow you may also be implemented in Survival 2.0. Aside from being very cool, it may also make the Pokémon in this idea more helpful). ——————— Here is what I have thought of so far: Normal types: Give the player Strength I Fighting types: Help the player defend against hostile mobs (like vanilla dogs). Flying types: Negate fall damage (Unranked, Pro, Expert) Allow flight (Elite+) Poison types: Allow the player’s attacks to inflict poison Ground: Give the player Night Vision Rock: Give the player Haste I Bug: Increase Pokémon spawn rates within a certain radius Ghost: Give the player invisibility for 5 seconds (3 minute cooldown) (May only be used once in a single PVP session/etc. if PVP is implemented) Steel: Give the player Resistance I Fire: Give player fire resistance for 30 seconds (5 minute cooldown) Water: Give player water breathing Grass: Increase mob spawn rates within a certain radius Electric: Give the player Speed I Psychic: Increase the spawn rate of rare Pokémon slightly within a certain radius Ice: Allow the player’s attacks to inflict slowness Dragon: Give the player regeneration Dark: Allow the player’s attacks to inflict blindness Fairy: Give the player jump boost + slow falling —————— In addition, there may be some select Pokémon that have effects different from the rest of their types. For example: Chansey (Blissey if g2+ is implemented): Heals all Pokémon in a party (5 min cooldown) Clefable: Heals the player (30 min cooldown). Snorlax: Feeds the player (1 hour cooldown). Venusaur: Speeds up the growth of crops Charizard: Speeds up furnaces Blastoise: Higher luck while the player is fishing ——————— Anyway, that’s all I have so far! If you have any additional ideas or you think something should be changed, let me know below! Thanks for reading!